My Developing Adventure
Tuesday, October 6, 2015
UVW Texture wth is that?
After lot's of failure I finally started making kind of decent 3D models. Best practice was imagine what you want first then look that thing on google get inspiration. Then start modelling whatever comes into your mind. Somehow you'll start liking your models. At least I did, and my wife and kids as well. So now I've few models now what? It's just pale plain gray objects time to PAINT them. In past I've only dragged and dropped so called materials into models. But this time it is not a floor or ceiling/sofa so I had to understand UVW mapping? thingie. So followed few tutorials and got unwrapped model on image file, now I have to draw texture/material thingie on photoshop. It's super challenging for me. But yeah eventually you might can do kind of decent texture. For now it's damn hard since I don't have any inspirational soul whatever the hell is that. Using same method that I used on modelling. Gotta google few, imagine, find what you've imagined apply that logic to your texture. Hopefully I'll get it done.
Monday, September 28, 2015
The Beginning, Game Development
As for my 31st birthday present I finally decided to start my long time dream game development. I'm web developing pro for at least 10 years if not count my childish things. But I always wanted to create video game. Since I've never actually studied in any college/uni I really don't have programming basic. But throughout my time with web development I got pretty good. But game development is not just programming. It seems like it's graphic/game designer and programmer's combination.
Back to starting game dev. So I've like tons of ideas to make game, actually who doesn't? Had a big dream to make a game like Assassins Creed etc. But it looked like not a job for single person, that has zero experience. So dream big start small correct?
For first few days I was organizing my ideas to find which one to pull. And stopped for a second to realize that I'm no Einstein, better start from something easy and improve something that world already has.
And I've chosen my first game idea. Which will time will show, wanna keep it secret for now, I might backup and will feel ashamed.
Now it's time to draw things. And develop game story. Turns out I'm no better artist than 5yo. Anyhow started drawing and imagining stuff. Time to shine my 3D modeling skill which I had tiny experience very long time ago. But drawing things and building 3D model is not an easy task. You can have many ideas throughout 3D modelling session and ends up with something that nothing look like your original drawing. And here is the question, should I draw everything in the beginning? or just keep building on 3D?
Right now don't have the answers. Time will or might tell.
Back to starting game dev. So I've like tons of ideas to make game, actually who doesn't? Had a big dream to make a game like Assassins Creed etc. But it looked like not a job for single person, that has zero experience. So dream big start small correct?
For first few days I was organizing my ideas to find which one to pull. And stopped for a second to realize that I'm no Einstein, better start from something easy and improve something that world already has.
And I've chosen my first game idea. Which will time will show, wanna keep it secret for now, I might backup and will feel ashamed.
Now it's time to draw things. And develop game story. Turns out I'm no better artist than 5yo. Anyhow started drawing and imagining stuff. Time to shine my 3D modeling skill which I had tiny experience very long time ago. But drawing things and building 3D model is not an easy task. You can have many ideas throughout 3D modelling session and ends up with something that nothing look like your original drawing. And here is the question, should I draw everything in the beginning? or just keep building on 3D?
Right now don't have the answers. Time will or might tell.
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